Posts made in May, 2010

Weakest Link – Be A Better Game Developer

Weakest Link   Be A Better Game Developer

Has your business hit a glass ceiling?

Most businesses are formed by a core set of individuals who come together at the beginning to make their collective dream come true but are they limiting your potential?

Business roles arise and distil over time placing more specialised demands on your skills.  Operations Manager, Creative Director, Technical Director, Art Director, Finance Director, Development Director, Managing Director, Business Development, Human Resources, IT, Marketing etc. all grow in significance as your business grows.

In the early days one person will perform multiple roles at once, the roles are typically allocated based on relative merit, e.g., the more creative person takes on the creative roles such as creative director, the more logical person becomes the business manager. 

What happens later is that the business demands more than one person’s potential enables them to deliver and the business hits a glass ceiling. Your business can only be as strong as that of the weakest link in the chain.

The hard part is recognising that this is happening and doing something about it. Maybe there’s a shift in roles to something more appropriate, maybe it’s time to step aside and bring in someone who can really push things along, maybe you’re happy where you are?
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5 of my favourite Game Development Twitter Feeds list

5 of my favourite Game Development Twitter Feeds list
Here at @GameFreelancing, we use Twitter to connect with the game freelancing community and really get to grips with what’s going off from all aspects and distil it down into items our readers will find useful. We select the cream of gaming, developers, business and freelancing tweets and send them straight to you. Follow us to keep up.

We’ve listed here the ones we’ve found the most interesting this week and definitely worth following. Don’t forget to mention @GameFreelancing !

1. @milkstone – A great Spanish Independent Game Development studio that’s launched it’s new iPhone title this week and also produces some great tweets about being an independent developer. One to watch.
Follow @milkstone
http://www.milkstonestudios.com/

2. @ericries – Eric is the originator of the phrase “Minimum Viable Product” and he also talks about starting a business in a ‘lean’ way, which always makes for an interesting read and something I’ll be covering more about here on @GameFreelancing .
Follow @ericries
http://www.startuplessonslearned.com/
3. @ThisIsSethsBlog – the blog of popular author Seth Godin has his finger on the pulse of promotion and connecting with your audience thats appropriate in many ways, such as how to talk to your game audience, how expectations change, how marketing has changed. It’s often a thought provoking and inspiring read.
Follow @ThisIsSethsBlog
http://sethgodin.typepad.com/
4. @Michael_French – Michael is on the bleeding edge of video game industry news as his position as the Editor-in-Chief of Video game industry news web-sites Develop, MCV and CasualGaming.biz means he often gives clues as to some breaking news well before it hits the press.

Follow @Michael_French

5. @allvideogames – Lester writes about gaming from an interesting perspective and often uncovers things that go missing from the more popular news feeds. As such, it’s worth a follow.
@allvideogames

I hope you find these useful and remember to connect with @GameFreelancing and subscribe to keep in touch.

Which twitter feeds do you think I should follow?
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Avoiding Game Development Contract Pitfalls – Royalties

Avoiding Game Development Contract Pitfalls   Royalties

Here at @Gamelinchpin we like to clear some of the fog surrounding the more complex business of making games.

Negotiating contracts can be tough, and there’s a lot to think about but don’t let some of the most important elements slip you by. Getting these right can make the difference between scraping by and living well and it’s not easy if you lack experience but we’re here to help.

I’ll start by going through some common elements of royalty clauses.

Incoming search terms for the article:

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7 of my favourite Games Industry RSS Feeds

I spend a lot of my time keeping in touch with what’s going off in the Games Industry and I thought it worthwhile sharing 7 of my favourite Games Industry RSS Feeds to keep you all up-to-date.

I personally subscribe to these via Google Reader, which I find to be an excellent way to keep everything in 1 place and really get the most out of my valuable time. I’d recommend taking this habit up if you haven’t already.

  1. Develop Online – This is a little bit of a cheat as Develop splits it’s feeds into 3 topics: regular, Blog and Feature so you can choose which is best for you. I tend to go for all 3 as it’s always a fantastic read and much of the content appears way ahead of it’s paper variant through the post. I like seeing people I know with their names up there and also spotting pictures of them too.
  2. GamesIndustry.Biz – This used to be my most visited UK-centric industry feed and it proudly sat at the top of my Google Reader list. It got bumped down my list because you now have to register to read full articles, which you don’t have to on other sites. It’s still great, just not as convenient as it used to be.
  3. Gamasutra – This was the game industry web-site a few years ago as it was pretty much the only one. In addition to it’s US based news feed, it’s packed full of useful articles, interviews and reviews of all things to do with game development.
  4. The iPhone Blog – in their own words “The #1 iPhone, iPad and iPod touch blog!”. Strong words but this is a useful little site that also sucks in other smartphone info too. I believe it’s important to always keep your eye on the periphery to make sure you don’t miss out on something.
  5. Escapist Magazine – pretty much the only popular games feed I read as it tends to have the most interesting articles, interviews and genuine reviews. I also regularly visit many of it’s sister sites.
  6. PlayStation.Blog (Europe) – A blog dedicated to all things specific to PlayStation in Europe, including specials, interviews, previews and sometimes limited Beta codes. Again, used to work for Sony Europe so I like to see the products coming through and the people I know doing well.
  7. XBox Engineering – This feed a little ‘tech thirst’ for me and it’s a great insight into some of the tech that MS publish to show ‘under the hood’ of their SDKs.

What about you? Do you have sites that you visit regularly? Have I missed a ‘must see’ site?

Let me know in the comments sections.

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Finishing Your Video Game Production is Hard

Finishing Your Video Game Production is HardEvery new project starts out exciting and fun. Then it gets harder and less fun, until it hits a low point-really hard, and not much fun at all. And then you find yourself asking if the goal is even worth the hassle.

Are you a finisher?

You’re probably at Alpha and the hard work really starts now, it’s time to stop tinkering, tweaking and adding features and it’s time to ship it. Remember, the later in the project you add a feature the more it costs and the riskier it is. Remember that feature that you added in Month 1? It’s been well and truly tested against everything else in the game, the new feature you added this morning is just waiting to explode.
Post Alpha – resist change. Test it, fix it, balance it, polish it and you’re done. Save your ideas for the next one, it’ll be bigger and better anyway.

Send me a link to what you’re passionate about, your game, business or anything! I’d love to know what you’re working on.

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Welcome

Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.

I work full-time as CTO, CIO, CMO for food ecommerce business Approved Food and I'm an acting Director for web developer Ring Alpha.

I also own & operate WriteDaily View my Speakerfile Profile