Posts made in August, 2010

Why Does Redundancy Always Happen In Game Development?

It’s worth understanding why redundancies are a natural consequence for an independent studio when they finish a project.

Firstly, it’s important to understand that the end of the project is always the point when the team is the largest, QA come onboard, people are generally added to get the project delivered to a high enough quality.

So, what happens when the project ships? What do all of these people do? As much as we’d like to believe that 100% of the team have meaningful work, it’s not going to be the case.

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Is a game development career compatible with family life?

I’ve been following the thread over on Luke’s blog entitled ‘Goodbye, Realtime Worlds’ and I’ve commented in there when the discussion turned to the collateral effects that being made redundant has in an industry that’s so sparsely spread around the globe. The discussion isn’t about overtime in the short-term, it’s more about long-term careers in games when you’ve got other people to think about in your life.  Maybe your partner has a great job, maybe you’ve got other businesses you’re involved with, maybe you’ve got children?

It got me wondering what everyone else’s experience is like.

What compromises have you made to balance your career and family?

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Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.

I work full-time as CTO, CIO, CMO for food ecommerce business Approved Food and I'm an acting Director for web developer Ring Alpha.

I also own & operate WriteDaily View my Speakerfile Profile