production

What’s going on with Sony, Android and Google?

Yesterday we witnessed Google TV open it’s web-doors and it reminded me of a common thread between Sony and Google.

Nov 2009 saw Sony announce it was releasing a Xperia phone using Android OS

May 2010 saw Sony announce the first TV to feature Google TV, it’s a fair guess that it’s running a variant of Android.

“I am delighted to announce the unique alignment of Google’s rapidly growing, open source Android platform with Sony’s unparalleled expertise in the field of TV design and technology.” – Sony’s Chairman, CEO and President, Sir Howard Stringer

In addition to this alignment there’s also lots of rumours about things you’d associate with an Android device:

Aug 2010 rumours around Gamescom about Rear Touch, whilst Rear touch isn’t specific to Android, touch alone is something we’ve not seen on a Sony device.

Sept 2010 – PlayStation looking for Android developers. This could be anything from partner marketing apps, PSP2 systems or Google TV PSN connector?

Sept 2010 sees Yoshida-san say “Future platforms will be developer-friendly”, could this be an Android based PSP2? It’d certainly be a damn sight easier to make games using a common open-source OS and Sony have been long term fans of open-source platforms such as Linux as we saw when they used to let you install it on your PS3. And many developers will know that all the early development software for their consoles that comes from Japan is typically Linux based, which is a royal PITA.

Sept 2010 saw Shaun Himmerick ‘confirms’ the next PSP in his PAX10 interview. Well, all he did was recognise it’s existence.

Does this mean anything? Is it leading anywhere? Who knows but there’s a lot of pieces out there. Yes, I did work at Sony but it doesn’t mean I know anything more than anyone else as I’m sure you can imagine how limited information is in a large corporation and it wouldn’t be the 1st time that everyone else got to find out before the people closest knew.

Maybe it’s wishful thinking but I really hope they do use Android, it’d make all of the game developers lives an awful lot easier and gain some of the ground lost to Microsoft and Apple, who both make it an absolute doddle to make games for their platforms.

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Flow – Make Better Games

I’ve been meaning to re-present something I did for a whole game development studio a while back about ‘Flow’. It instantly improved production and was something we held dear as a team.

Have you ever said anything like:

  • “Wow, is it that time already?”
  • “Sorry, I was miles away”
  • “I get my best work done when everyone’s gone home!”

If the answer is yes, then you’ve experienced a state of Flow and most likely been incredibly productive. It’s sometimes called being “in the zone” too among others. Here’s my take on a well-known psychological state and why it’s important to game developers.

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Epic Citadel – lean, mean development

Epic Citadel   lean, mean development The recent outing on iPhone of the amazing looking Unreal Engine 3 demo entitled Epic Citadel (available free) by Epic really shows the underlying capability of the hardware that current mobile devices have. In short, it’s like nothing you’ve seen on any iOS device so far. But is it all good for game developers?

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Fellow Game Bloggers

I’ve collected a list of all of the video game bloggers I’ve found so far. These cover a broad range of topics include developers, producers, artists, designers, business and I’d wholly recommend adding them all to your favourite RSS reader.

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Welcome

Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.

I work full-time as CTO, CIO, CMO for food ecommerce business Approved Food and I'm an acting Director for web developer Ring Alpha.

I also own & operate WriteDaily View my Speakerfile Profile