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EA offers $2 billion for Take Two Take Over

Wow. I’m stunned. This morning Electronic Arts – the most license milking games publisher on the planet – has offered nearly $2 billion in cash for taking over GTA4 developer Take Two interactive. The initial offer was $25 per share and $26 per share after Take Two declined the first offer.

However, EA isn’t going to give up that easily.

“Our strong preference is to conduct a private negotiation,” the letter stated. “If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attention of Take-Two’s shareholders.”

Holy crap balls, I must say.

So basically EA isn’t going to stop that easily and will do everything in order to Take Over Take Two Interactive.

Why am I pissed of at this? Let’s take Burnout or NFS as an example. When was the last year that you didn’t have one of those games?

Imagine a _NEW_ (or slightly modified) GTA every year. That would mean that there won’t be totally unique and amazing games, they would rather milk the license until it’s worn out – and still make a buttload of cash. Man, I hope T2 won’t fall before EA.

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EA Launches Free Battlefield Heroes This Summer

This summer Electronic Arts is going to launch a brand new marketing scheme with Battlefield Heroes. The game is going to be Free to Play – for the first time ever EA isn’t really milking a license.
EA Launches Free Battlefield Heroes This Summer
Basically the company hopes to generate revenues from in-game advertising and paid add-ons. It’s unclear whether these add-ons will actually change gameplay, giving “paying” players an advantage – but my guts tell me they’ll make people WANT to pay, that’s what EA is all about.

As for the game itself, it’s said to be the same cartoon-style first person shooter as Team Fortress 2. They were probably like “HEY, let’s do THAT! Only let’s make it free, but not free!”

I’m not sure if EA will be able to make a unique game such as TF2, the “selling point” will be the free 2 play business model.

 

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DMC4 sold 2 million. Going multiplat was a good idea?

Despite the fact that DMC4 was supposedly degraded to fit on the Xbox 360, going multiplat was probably the best decision Capcom has ever made in terms of the Devil May Cry franchise. As of now, the game has sold 2 million copies, making it the fastest selling Devil May Cry game ever.

Devil May Cry 1/2/3 have sold a total of 7 million copies, and now that number is boosted to 9 million thanks to Devil May Cry 4. Capcom expects the sales to boost even further when the PC version is released later this year.

Devil May Cry has been a PlayStation-exclusive ever since it was released in the early days of the PlayStation 2, but now it seems that money is more important than loyalty.

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Nintendo DS + Apple iPhone = A MUSIC BAND!

What do you think can be the result of DS’ and iPhone’s alliance? An iBand! This is a really cool video demonstrating the power of both portable devices in terms of music creation. Sure, it’s not perfect, but if tuned properly, you can easily make a full-on band playing on your portable console/iphone. I smell something big to come up soon.
 
Going to search for the software used on those iPhones now. I always wanted to learn to play the guitar, lol.

 

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Portal: The Device Has Been Modified Song. Awesomness.

There’s this “band” called Victims of Science. Personally, I haven’t heard of them before. But hell, they’re truly amazing.

This is a Portal-themed song called The Device Has Been Modified. It pretty captures how spectacular that (short) game really was. God, I want another portal!

Here’s an embeded version:

You can also download the mp3 here

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Epic (sort of) drops PC gaming. Moves to consoles.

Epic’s Cliff Bleszinsk has made few quite shocking statements. The acclaimed game developer is now moving most of it’s efforts towards console game development. He thinks that it’s a lot more rewarding to make games that sell 4+ million copies (Gears of War) than struggling in sales UT3-like games.

Cliff says that the PC market is in dissaray. Too many free games and World of Warcraft – although he doesn’t mention anything about piracy. That’s kind off odd, because it’s THE reason why developers are switching to consoles – it’s a far more rewarding market as opposed to ThePirateBay-powered PC piracy scene.

“I think people would rather make a game that sells 4.5 million copies than a million and Gears is at 4.5 million right now on the 360,” he told MTV Multiplayer.

“I think the PC is just in disarray… What’s driving the PC right now is Sims-type games and WOW and a lot of stuff that’s in a web-based interface. You just click on it and play it. That’s the direction PC is evolving into.”

Cliff Bleszinsk didn’t say anything about what they are working on right now, but hell – Gears of War 2 anyone? I just hope they make a good third-person multiplayer-based game for consoles (like the Unreal Championship game last gen).

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Welcome

Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.

I work full-time as CTO, CIO, CMO for food ecommerce business Approved Food and I'm an acting Director for web developer Ring Alpha.

I also own & operate WriteDaily View my Speakerfile Profile