This high definition game is the sequel to COD4 and is even more action packed. The graphic trailers are awesome and brings scenes that you would expect if you were on the ground during WWII. The game will be released sometime in the fall of 2008 with no exact date set as of yet. Other releases are due out later in the year as well with Guitar Hero on Tour will be released. Activision has been putting out high quality games for years now and Call of Duty World at War is just one more that is sure to capture a few hours of our playing time as well some hard earned cash from our wallets. All and all I think this will be a great addition for any gamers library. If anyone has the demo vesion we would like to hear your comments. Thanks.
Madden NFL 09 will be available August 12 2008, posting the 20th anniversary of one of the best-selling and most acclaimed video game franchises of all time. The Collector’s Edition will feature full versions of both Madden NFL 09 and the all-new NFL Head Coach 09. Copies of the game can be pre-ordered and will be available in stores on the 12th of August. Sports fans don’t want to miss out on this deal as more features have been added to excite the playing field even more than ever before.
I’ve always been addicted to the Tony Hawk games but I’m a little depressed about this one. I would have thought they would have improved on the game more than what they did. I’ve been playing it furiously on my son’s PSP (when he’s not playing Medal of Honor 4) and i really have to say it’s not what i would have expected. The training you go through in the beginning is the same as it was in the first Tony Hawk. You know the one where it kind of resembles a parking basement. Once you complete all the training and leave sure you get a refreshed travel around the world tour but they bonuses have been trimmed like crazy. For instance when your in the training room and you do any trick over the half pipe onto the other side you only receive the bonus if you are going at a weird angle through the window towards the center of the half pipe. There aren’t really any new moves. I mean jeesh a at least in the Pro Skater version of the older games each individual had a special move. (EX. Bob B. – Christ Air, Tony Hawk – 720 McTwist) Another thing i can’t really get over is how they made soooo many of the combos so damn difficult to try to do. I’ve even tried to input a cheat code or two to help with all the rails and it didn’t work. I do think they should have made the gaming areas a lot larger as well. If your gonna travel the world skating you should have something more realistic within the game area. I mean Barcelona, could have been something more like Barcelona really is. (Been there before looks a lot different. Anyway, I still like the game since i was a skateboarding punk when i was younger and grew up with Tony Hawk always winning the big competitions. But i think they should have really thought about this one. Later Guys!
I am an artist. • I take initiative • I do the work, not the job. • Without critics, there is no art. • I am a Linchpin. I am not easily replaced. • If it’s never been done before, even better. • The work is personal, too important to phone in. • The lizard brain is powerless in the face of art. • I make it happen. Every day. • Every interaction is an opportunity to make a connection. • The past is gone. It has no power. The future depends on choices I make now. • I own the means of production—the system isn’t as important as my contribution to it. • I see the essential truth unclouded by worldview, and that truth drives my decisions. • I lean into the work, not away from it. Trivial work doesn’t require leaning. • Busywork is too easy. Rule-breaking works better and is worth the effort. • Energy is contagious. The more I put in, the more the world gives back. • It doesn’t matter if I’m always right. It matters that I’m always moving. • I raise the bar. I know yesterday’s innovation is today’s standard. • I will not be brainwashed into believing in the status quo. • Artists don’t care about credit. We care about change. • There is no resistance if I don’t allow it to defeat me. • I embrace a lack of structure to find a new path. • I am surprising. (And often surprised). • I donate energy and risk to the cause. • I turn charisma into leadership. • The work matters. • Go. Make something happen.
Building the Creative Business is a management course aimed at entrepreneurs operating within the creative industries. I attended at London Business School where I learned about how to grow a business that is inherently complex and unpredictable due to the creative aspects involved. Ideas often don’t work, challenges arise in trying to sell an idea and implementing that idea is often fraught with problems.
Most new ventures fail within the first three years and most failures are related to poor management. The average life span of an entrepreneurial venture in this country is only 24 months. It’s at this point that a poorly conceived business strategy begins to ship water. Building the Creative Business is an integrative programme that concentrates on the general management challenges facing founders and managers of creative businesses after the start-up.
The course asks the following questions
- Is my vision realistic?
- How am I actually going to do it?
- Will it always be this hard?
- Where are the great people going to come from to help me make it happen?
- How will we recruit, reward, motivate and retain them?
- Is our current team up to it? Am I?
- How do we finance the business to take the opportunities?
- Will the wheels fall off when I don’t control everything myself?
- Am I building capital value or have I condemned myself to being a wage slave for life?
There were 9 companies involved in each session, with two delegates attending from each one (the theory being that it needs two people to actually implement the changes, once you return to your business).
The idea is that it helps you to transform your business plan, and then to create an effective five-year growth strategy. It also teaches key business, leadership and financial skills to enable you to implement your new strategy. We discovered that we were still operating as if we were a group of friends rather than a business. Other than a small core team, no one was taking responsibility for anything, and there was a lot of confusion as a result. We started implementing a middle management structure. It will benefit everyone when it is in place, but the challenge is to keep our culture intact. How do you keep the feel of a buzzing game development team as you grow?
The next realisation was that, by creating a middle management structure, those managers could then run teams more effectively, which would free up the art, technical and design director to do more strategic work, and allow us to run a broader ‘pyramid’ structure, employing more graduates, and increasing our margins.
The course itself focused on 3 key elements, each of which had it’s own dedicated multi-day course
People is about ensuring the business has the right people in the right place with the right training and ensuring that the business has the right structure and culture to accommodate growth and ultimately build value.
- Our vision
- Our resources & capabilities
- Our leadership style & culture business
Finance is about ensuring that all of the base financial understanding is in place to capture and build profit and value in the business. Every business and it’s owners & investors need an exit strategy to maximise the profit for all stakeholders in the business
- People & process
- Finance & control
- Creating & capturing shareholder value
Strategy is about choice: the choices that we make about our place in the market-place, and the choices that we make about building the resources that make a great position possible. We explored what factors govern the best choices that you can embed in your business plans, through tools and frameworks that you can apply and insights drawn from a range of sectors.
- Our markets
- Our industry & competitors
- Strategy & tactics business
I captured some more detailed notes on the areas we covered in this module
Business plan updates
What is Strategy? – Taking an external view
Strategy – Innovating to create value
Strategy – the challenge of strategic inertia
Getting to grips with the numbers – building your financial model
John Bates & Oliver Rivers
Your Business Plan – next steps
Strategy – Understanding competitive forces in your environment
Strategy – Understanding competitive forces in your environment
Strategy – Managing your environment to capture value
Strategy – Your strategy
Course Director John Bates is Director of the Foundation for Entrepreneurial Management and Adjunct Professor of Entrepreneurship at London Business School. Over the last seven years, he has built up the school’s practical initiatives in developing entrepreneurial firms, including £12m of ‘pre-seed’ and ‘seed’ capital funds and various networks of entrepreneurs, advisors and investors associated with London Business School. John has been teaching and developing courses at London Business School since 1985, while also starting up and running two software-based businesses, a consultancy and a venture capital company associated with London Business School, Sussex Place Ventures Ltd.
Organisational Behaviour faculty Brian Willman is a Teaching Fellow in the Centre for Management Development at London Business School and is linked to the Faculty of Organisational Behaviour. Brian also runs his own business, People Dynamics, specialising in the development of leadership skills for managers in businesses facing change. Brian has worked with many businesses in the creative sector providing senior management development and consultancy services. He has worked with the marketing services agencies that are part of WPP Group and with editors and commercial managers at both EMAP and IPC. He has also worked with The Financial Times and The Guardian and is currently involved in a major change initiative driven by Sly Bailey at Trinity Mirror Group. Other clients include Polygram and the media buying group Aegis (Carat).
Strategy faculty Dominic Houlder is Adjunct Associate Professor in London Business School’s Strategic and International Management subject area, and Associate Dean for the Sloan Fellowship Programme. At London Business School, he lectures on strategy, values and corporate transformation across Masters Degree and Executive Education programmes, and won the School’s Distinguished Faculty Contribution Award for 2002 and Teaching Award for 2003. He has been a member of the teaching team on custom programmes for EMAP, Diageo and Electronic Arts, directs partner-level programmes for Pricewaterhouse Coopers, and led the Directors’ Forum, a learning-as-theatre experience to help develop non-executive directors on the boards of public companies. Dominic has also advised the Secretary of State and Permanent Secretary at the Department of Culture, Media and Sport on strategic issues.
Finance faculty member Chris Higson is a Visiting Associate Professor of Accounting at London Business School, where he was formerly Chair of the Accounting Group and director of the School’s Financial Seminar for Senior Managers. He has degrees in philosophy and economics from University College London, and has a doctorate in finance from London Business School; he is also a chartered accountant and worked for Deloitte and Touche. Chris specialises in the financial performance and valuation of firms, in tax strategy and mergers. He appears regularly on radio and television as a commentator on these issues. His textbook (Business Finance, Oxford University Press) is in its second edition and he is shortly to publish a new book on financial statement analysis. Chris has been actively involved in launching and managing several start-ups in media and consulting. His experience in the creative industries includes Electronic Arts, Polygram, John Harris Partnership, Vivendi, Playlouder, and Apple.
Kojima Productions has done the impossible again with it’s new version of the ever famous MGS4. The action packed thrills of a Japanese (Solid Snake) secret agent sent in on various missions to infiltrate and destroy enemy and terrorist organizations along with their bases is the equivalent of James Bond with ninja-like stealth and martial arts training. This game will hit shelves on June 12, 2008 and is a must for those who enjoyed the earlier versions. I myself am looking forward to it’s release and will be buying it since I’m a huge lover of this series as well as the Tom Clancy Splinter Cell series. If anyone has played the demo or is as big of a fan as I am of almost everything Mr. Kojima puts out, please leave any comments below. You may find the official Kojima Productions website at the following address: www.konami.jp .
Is this newest edition of GTA going to thrill us or is it going to be just another updated version of the previous editions. One thing is for sure the last time the RockStar Media group put out one of these games it was much better on PS3 than it was on XBX360. I just hope they gave it a San Andreas style twist so the game will have a more broad player choice. From the look it should be much better, I only hope they improved on the tasks since the earlier ones weren’t so well planned. Anyone got any comments on This please post them below.